Difference between revisions of "2016 UK Consumer Games Market Valuation"
(Created page with "thumb|border|400px|Ukie 2016 UK Consumer Games Market Valuation == 2016 Valuation == === Game Software === === Game Hardware === =...") |
(→Valuation Summary: Added data) |
||
Line 7: | Line 7: | ||
=== Game Culture === | === Game Culture === | ||
=== Valuation Summary === | === Valuation Summary === | ||
+ | |||
+ | The 2017 UK games market consumer spend valuation details in full are as follows: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |'''Categories''' | ||
+ | |'''Data Supplier''' | ||
+ | |'''2015 (£m)''' | ||
+ | |'''2016 (£m)''' | ||
+ | |'''% Growth''' | ||
+ | |- | ||
+ | |Digital & Online | ||
+ | |SuperData | ||
+ | |1,101.4 | ||
+ | |1,223.5 | ||
+ | | +11.1% | ||
+ | |- | ||
+ | |Boxed Software | ||
+ | |GfK Entertainment | ||
+ | |903.9 | ||
+ | |766.7 | ||
+ | | -15.2% | ||
+ | |- | ||
+ | |Mobile Games | ||
+ | |SuperData | ||
+ | |851.1 | ||
+ | |995.1 | ||
+ | | +16.9% | ||
+ | |- | ||
+ | |Pre-owned | ||
+ | |Kantar Worldpanel | ||
+ | |123.0 | ||
+ | |119.0 | ||
+ | | -3.3% | ||
+ | |- | ||
+ | |'''Game Software Total''' | ||
+ | | | ||
+ | |'''2,979.4''' | ||
+ | |'''3,104.3''' | ||
+ | | '''+4.2%''' | ||
+ | |- | ||
+ | |Console Hardware | ||
+ | |GfK Entertainment | ||
+ | |692.6 | ||
+ | |507.5 | ||
+ | | -26.7% | ||
+ | |- | ||
+ | |PC Game Hardware | ||
+ | |GfK Entertainment | ||
+ | |157.0 | ||
+ | |258.0 | ||
+ | | +64.3% | ||
+ | |- | ||
+ | |Perhiperals & Accessories | ||
+ | |GfK Entertainment | ||
+ | |359.8 | ||
+ | |300.2 | ||
+ | | -16.6% | ||
+ | |- | ||
+ | |VR Hardware | ||
+ | |SuperData | ||
+ | | - | ||
+ | |61.3 | ||
+ | | - | ||
+ | |- | ||
+ | |'''Game Hardware Total''' | ||
+ | | | ||
+ | |'''1,209.4''' | ||
+ | |'''1,126.9''' | ||
+ | | '''-6.8%''' | ||
+ | |- | ||
+ | |Toys & Merchandise | ||
+ | |NPD | ||
+ | |62.3 | ||
+ | |66.8 | ||
+ | | +7.2% | ||
+ | |- | ||
+ | |Books & Magazines | ||
+ | |Nielsen | ABC | Ukie | ||
+ | |16.3 | ||
+ | |18.4 | ||
+ | | +13.2% | ||
+ | |- | ||
+ | |Movies & Soundtracks | ||
+ | |Official Charts Company | BFI | ||
+ | |6.9 | ||
+ | |7.8 | ||
+ | | +14.4% | ||
+ | |- | ||
+ | |Events & Venues | ||
+ | |Ukie | ||
+ | |6.2 | ||
+ | |7.5 | ||
+ | | +20.6 | ||
+ | |- | ||
+ | |'''Game Culture Total''' | ||
+ | | | ||
+ | |'''91.7''' | ||
+ | |'''100.6''' | ||
+ | | '''+9.7%''' | ||
+ | |- | ||
+ | |'''UK Games Market Total''' | ||
+ | | | ||
+ | |'''4,280.4''' | ||
+ | |'''4,331.8''' | ||
+ | | '''+1.2%''' | ||
+ | |} |
Revision as of 21:01, 10 December 2018
File:Industry-Valuation-2016-720px.png
Ukie 2016 UK Consumer Games Market Valuation
Contents
2016 Valuation
Game Software
Game Hardware
Game Culture
Valuation Summary
The 2017 UK games market consumer spend valuation details in full are as follows:
Categories | Data Supplier | 2015 (£m) | 2016 (£m) | % Growth |
Digital & Online | SuperData | 1,101.4 | 1,223.5 | +11.1% |
Boxed Software | GfK Entertainment | 903.9 | 766.7 | -15.2% |
Mobile Games | SuperData | 851.1 | 995.1 | +16.9% |
Pre-owned | Kantar Worldpanel | 123.0 | 119.0 | -3.3% |
Game Software Total | 2,979.4 | 3,104.3 | +4.2% | |
Console Hardware | GfK Entertainment | 692.6 | 507.5 | -26.7% |
PC Game Hardware | GfK Entertainment | 157.0 | 258.0 | +64.3% |
Perhiperals & Accessories | GfK Entertainment | 359.8 | 300.2 | -16.6% |
VR Hardware | SuperData | - | 61.3 | - |
Game Hardware Total | 1,209.4 | 1,126.9 | -6.8% | |
Toys & Merchandise | NPD | 62.3 | 66.8 | +7.2% |
Books & Magazines | ABC | Ukie | 16.3 | 18.4 | +13.2% |
Movies & Soundtracks | BFI | 6.9 | 7.8 | +14.4% |
Events & Venues | Ukie | 6.2 | 7.5 | +20.6 |
Game Culture Total | 91.7 | 100.6 | +9.7% | |
UK Games Market Total | 4,280.4 | 4,331.8 | +1.2% |